At my last blog, I knew in a general sense how to make programs in F#, however, I definitely didn't know enough to make a large application (written in a functional style) with it. However, after doing A LOT of research, I believe I am at the point where I can sit down and write my application.
Outside of school I made a small game prototype, overall the goal was to get familiar with using Monogame, and learn more about F# syntax. I believe it was a success, while making the game I learned a lot, both from what went well, and from what I will need to invest more time in to research for my final project. One of the big things I learned I need to do more work with is Fonts.
Anyway, now to show you what the current state of my application is
Things which I will do in the next few weeks:
1. Physics -- I really need to start figuring out how collision detection will work in the game. This is a really large part of my project so I need to get started ASAP. I have high hopes for it right now though, I have been thinking about how I should go about getting it to work and I now have an idea about how to implement it.
2. Fonts -- In order to render text onto the screen you need a font, I have been looking around about how to make fonts in the last few days but I still need to do a lot of research in order to know how to fully implement it.
3. Particles -- I have never really made particles, but they are a quintessential part of any game with great graphics.
*Monogame is an open-source implementation of Microsoft's Xna framework