Showing posts with label java. Show all posts
Showing posts with label java. Show all posts

Wednesday, May 7, 2014

Learning Java with Nick Wackowski

While working in the Innovation Lab, I learned about how to plan and code a program in Java. I already had some background with Java, but I never made a program this large. As such, I learned a lot about how to properly plan out my code, and how to stay motivated while writing massive blocks of code. I also learned a lot about using different classes, and how to program one class to go into the other without any sort of weird thing happening in the code ruining the whole program because that would be really annoying you know? So I learned how to properly plan everything out so that wouldn't happen and now everything is going swell.

Since my last blog, I did a lot of testing with my own program. I found a rather crippling flaw with Browxy: if it runs a program for more than a minute and a half, browxy crashes. As such, I can only test minute-and-a-half intervals of the game. I will have to find an actual JVM to test my game.

Monday, April 14, 2014

Crispin's Formative Project / Blog Post

During my time at the help desk, I have been studying  a programming language called Java.  I have learned enough to create two simple programs:  The Hello World program, and a program designed to drive the user crazy by having the user enter an infinite amount of numbers but making it seem like the computer will
eventually do something with them.

Learning is slow, and I have only memorized a few terms used in the language.  My prediction is that by the end of the year, I will be able to program simple things like calculators, and other things that don’t need internet in order to work, and nothing more.  The help desk itself has been okay even though there aren’t many people there on gold days.  I look forward to more time at the help desk, and I hope I  will accomplish more than I expect to.

Monday, March 10, 2014

Nick Blog Post for the Month of March

For my project, I decided to code my own game. I looked into different coding languages, such as Hammer and Python, but decided to use Java, because I already have a small background using it. I learned about different classes and variables, as well as global variables. I also learned about different websites I could use to market my game if I was satisfied with the results, and found an online compiler called Browxy, which I can use to code with.

I created a flowchart for how my game would play, and then began coding. It took approximately two minutes to wonder just what the hell I had gotten myself into. I started by planning out a rough sketch of how the player would progress through the code, and began programming the different classes. I then wrote out how the Main class would work, and started to code it. I am currently almost done with the basic skeleton of my code, and plan to start having people test when I finish.