The concept has very highly detailed engines and rocket pods hanging off of the wings and textures throughout the wings. As I have not gotten to these yet, it is hard to see the final product in what I have created so far. Hopefully when the engines come into being it will start to look like a real spaceship. The front end already looks really nice, and I added a beam to the very back end that really ties in the small details that I have added this week. This model is starting to come along nicely and I cannot wait until I have completed the model.
Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts
Monday, April 14, 2014
Peter's Formative Project / Blog Post
The past two weeks have been spent on some of the finer details of my model. From rear-end engines to just creating basic shapes for the eventual details, the weeks have gone by pretty quick. The main model aspect that was the most challenging was the creation of a pneumatic piece of the model that had to attach to the back of the ship and to a floating object. The actual creation of shapes was easy, but connecting them together. However, the actual model itself looks quite bland from behind due to the stark lack of engines and other details.
The concept has very highly detailed engines and rocket pods hanging off of the wings and textures throughout the wings. As I have not gotten to these yet, it is hard to see the final product in what I have created so far. Hopefully when the engines come into being it will start to look like a real spaceship. The front end already looks really nice, and I added a beam to the very back end that really ties in the small details that I have added this week. This model is starting to come along nicely and I cannot wait until I have completed the model.
The concept has very highly detailed engines and rocket pods hanging off of the wings and textures throughout the wings. As I have not gotten to these yet, it is hard to see the final product in what I have created so far. Hopefully when the engines come into being it will start to look like a real spaceship. The front end already looks really nice, and I added a beam to the very back end that really ties in the small details that I have added this week. This model is starting to come along nicely and I cannot wait until I have completed the model.Ian's Formative Project / Blog Post
Last week at the Help Desk I finished the model for my robot. Since it was actually thefirst humanoid model I’ve ever made I decided to try and learn how to Rig it. Rigging seems to
be a tedious and intense process from what I’ve heard, but it’s easy to explain. If you think of the
model as the muscles of a character, then the rig is the character’s skeleton. If properly set up, a
rig can allow you to grab a joint and move an arm quickly rather than having to slide and rotate
the shapes of the arm one at a time.
A screenshot showing the model posed for rigging and a very basic rig of an arm.
Like I said, I know very little about rigging right now. Right now I’m searching for
tutorials and examples to work off of. But from what I’ve seen to start rigging I may have to
work on some other skills as well, like grouping the shapes to stay organized. I may not even
finish the rig of this model during this course, but if I can teach myself the basics I’ll be satisfied.
Subscribe to:
Posts (Atom)