Thursday, January 21, 2016

January Update - Lake Yin

Over the course of this month, we have all been working on the Augmented Reality Sandbox. Because of this, I have put my in-school projects on hold. However, it has not been the end of my work with HTML and CSS. Although I have no finished learning Javascript, I have been helping my dad build a website for his work. I have also been learning some more on my own time. About the sandbox, I feel that we have made a lot of progress on it and that it will be a huge success when we will present it later. Right now, we don't have any huge roadblocks in the way, and I am confident in this sandbox's success.

Tuesday, November 17, 2015

I'm a Master of the Mind

My platforming game was a failure. Soon after I got started, I remembered how annoying it is to work with pixi.js, and I decided against making the platformer. Instead, I decided to make 1 or 2 smaller games. My first game that I'm making is Mastermind. I initially was going to use Hexaflip, but then I realized that Hexaflip was really poorly documented and was very buggy. I've made Mastermind using Vanilla JS instead. It's live at http://eli.gukovsky.com/mastermind.html right now

Update - Lake Yin

Good news! My first version of my website is up! You can find it at http://ahsguide.comoj.com/. The whole thing was created with only HTML and CSS. However, that isn't the end of the program. I am currently in the middle of learning Javascript so that I can enhance the website further. For HTML and CSS, I have learned it from Free Code Camp, which was very effective at teaching these, however, their Javascript lessons aren't that very good at teaching, which is why I am currently learning from Codecademy. After I finish learning Javascript, I will implant Javascript into my website, and then I shall move on to more languages like PHP. I will continue expanding my website this way for a long time.

Thursday, October 22, 2015

Re-thinking and Re-imagining

Will Owen

Over the past week or two I have restructured my expectations on what can be possible to do in the time I have in this class. As I think I mentioned in my last post Unity engine will take far too ling to educate myself on. I believe I also mentioned that I wanted to rework or do a different MUGEN. Yes I did do the same thing last year, but as I look back on my previous project I noticed, yes it came out good and I was happy with it but there is so much more that I can do with this software. With a newly thought out fighting engine that I intend to build from scratch, I hope to make something completely different (mechanic wise) than what I previously created.

I have plenty of ideas and I hope I will be able to include all of them in this new project. Along with a redesign that is from scratch I want to change some of the processes I went through with the first project. I will review and address what needs to be smoothed and apply that to this new project. I have already started creating some the engine and when I get a bit bored of that, I work on some of the particle effects that will be shown in the game. The process is slow but necessary to make it all come together in the end.

There is still a lot I need to look over if I want this to be an improvement, but as of now it looks like everything is going well.

Monday, October 5, 2015

Platforming with Pixi

I decided to create a 2d platformer, and I'll probably use pixi.js in order to create it. My main mechanic will be a rope that you can use to swing across platforms like in the old SNES game Pac-In-Time. This mechanic is also in the popular new game Speedrunners. I think this mechanic is pretty cool, and if I can design levels that work with this mechanic I'll include it. I was thinking about using the physics engine p2.js, but I decided against it because I don't really understand how to use it. I may not include the mechanic and make the game similar to a difficult, classic platformer like Super Meat Boy.